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Showing posts from October, 2021

New Level_3 finished

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 Finished brand new Level_3, add water elements and new map.

New Level_2 finished

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Upgrade the brand new version of Level_2. Use new map and elements. I will add new shader of monsters later.

New Level_1 finished

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 Finished Level_1, add new map elements. The rest thing is the background image and story.

Design the new character

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 Create the new version of main character and new animation of idle, running, jump, crouch. Idle: Jump: Crouch: Running: Aslo, the animation of hurt/death:

Finished Level_3(Last Level) prototype

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Finished Level_3 prototype. Add "wind effect" into the level. And add the rock trap into Level_3 which also added in Level_2. The "wind" is invisible, so you cannot exactly see it on the image. But when you play it, you will know where are the winds.  Next, I will make art elements into every level. And consider which kind of environment artworks should I use for each level.

Upgrade Level_3 sketch

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 I made a brand new Level_3 sketch. Here is the images of my Level_3 sketch. Second image which is continue the first image above. Next, I will working on the prototype of Level_3.

Finished level_1 and level_2 prototype version 2.0

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Just finished newest level_1 and level_2 prototype from the sketch. However, I think I can add more interesting elements into level_1 or level_2. Next, will be working on upgrade level_3 sketch and level_3 prototype. Level_1(2.0): Level_2(2.0):

Add different requirements to the level

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Find out the code of determine the requirement to pass the level. In order to let each level become more difficult and challenge. Now, player need to achieve the requirement, for example, The total score of cherry shoud be 5, total score of gem should be 6. Then, player can enter next level. Here is the code:

upgrade Level_1 and Level_2. New version

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 upgrade level_1. Change the hills to platforms at the beggining of the game. upgrade level_2. Create new area. More collections and points, more challenges. Here is the new sketch of Level_1 and Level_2:

add the new trap into Level_2 and finished prototype

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 Add the rock as the new trap into Level_2. When player enter the slower ground area. The rock will drop and roll toward to the player. Finished Level_2 prototype! Next, I will focus on upgrade Level_1 and Level_2. Let the game becom more interesting and try to do Level_3 prototype.

Upgrade Cm vcam in Level_1

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 Increase the lense of CM Vcam in Level_1. CM Vcam is the player's view in the game and it will follow the plyaer's moving. Because when we are playing the prototype of Level_1, the major problem is player cannot see enough map to advance the game. Thus, I increase the lens and size of the camera in order to let player can know where to go and where has the trap or not. This is the origin size (red square): This is the upgraded size (red square):  

90% finished Level_2 prototype

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 Almost finished Level_2 prototype. However, still working on how to let the rock rolling down the hills. I need to think about a method to detect when player enter this area. The rock start rolling down and towards to player.