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Showing posts from July, 2021

7/31 Create prototype of eneymies, player and collections

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Add prototype of player, which is a square shape. Add prototype of enemies, which is a round circle shape. Add prototype of collections(so far is used for add score), which is star shape. Also, the environment which include the interactive interface button added into the demo of the game. So far, I realize the basic operation of the main character. For example, jump(space, W or up arrow), forward and backward(A, D or left and right arrow), crouch(S or down arrow). Also, I added  double jump for main character in order to make the game more fun and more difficult to play. How to double jump? Click the space twice, W two times or up arrow two times. Next, I will try to design a game map for Level_1. I will draw the level design sketch first and try to improve as much I can. Player: Collections: Enemies:

7/30 first Game_1

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Define a main topic for my first game. It should be a 2D game. I will try to create simple shape of my character, monsters and other elements in the game. Now, I am planning to create an 2D side-scrolling video game. It will be include the main character which controlled by player, monsters which can move automatically by the fixed route, different items can be collected by player and the interactive interface. Maybe i am thinking of different kinds of game feature. Like, how to connect the relationship between collections and the requirements of clearence. 2D game should similar to Super mario: